Pathfinder: Kingmaker (Steam) - Page 12 (2024)

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shuiko
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Pathfinder: Kingmaker (Steam) - Page 12 (1)
Posts: 78
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Re: Pathfinder: Kingmaker (Steam)

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Postby shuiko »

Lord Blade wrote:

Sat Sep 29, 2018 4:04 am

Niedzielan wrote:

Sat Sep 29, 2018 1:50 am

Alright. If you send me a save file I'll take a look at it, barely started actually playing the game itself (choosing what type of character I want to play is hard, plus time spent figuring out the table) so I'm not quite at that stage myself. Hopefully it's not too difficult to locate...

Took me hours to finally decide what sort of character to play. I love all the options, but also hate that there's so many fun options. lol

Multiple play throughs, since there is enough story and events changes to make it interesting. Pathfinder: Kingmaker (Steam) - Page 12 (2)

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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batf247
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Pathfinder: Kingmaker (Steam) - Page 12 (3)
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Re: Pathfinder: Kingmaker (Steam)

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Postby batf247 »

Two questions first does their alignment change anything in game. Second is there a way to speed up your bards familiars or pets or whatever they are? I should make that more clear like the mammoth that is always with you I have the speed up on everyone but they slow everyone down

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fireundubh
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Pathfinder: Kingmaker (Steam) - Page 12 (4)
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Re: Pathfinder: Kingmaker (Steam)

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Postby fireundubh »

Niedzielan wrote:

Fri Sep 28, 2018 9:00 pm

Attributes seem to be a different and far more complex beast, however. Even just knowing how the attribute points value is stored would be a great help (Skill Points are stored as "number of points spent", so they're fairly easy to find. Attributes, at least on character creation, aren't. If I had more than 1 point to spend during levelling I might be able to figure it out)

Looking at attribute point allocation a bit more...

It looks like the initial point buy is set in the Kingmaker.UnitLogic.Class.LevelUp.LevelUpState constructor. Use [Link] to check out the code in Assembly-CSharp.dll. You can then use IDA to set a breakpoint, and figure out what you need to do there.

Code: Select all

if (!isPregen){int pointCount = (!unit.IsCustomCompanion()) ? 25 : 20;this.StatsDistribution.Start(pointCount);}

The call to StatsDistribution.Start() uses private set accessors to change these properties:

Code: Select all

public void Start(int pointCount){this.Available = true;this.Points = pointCount;this.TotalPoints = pointCount;}

Spent all day trying to create a Patchwork mod for this, but modifying parametered constructors or modifying the accessibility of properties is a PITA. I don't have enough interest in changing this value to spend more time on it.

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Niedzielan
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Pathfinder: Kingmaker (Steam) - Page 12 (6)
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Re: Pathfinder: Kingmaker (Steam)

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Postby Niedzielan »

Yeah, I managed to find the sub which reduced the attribute value, which allowed me to "spend" as many points as I wanted. Unfortunately it didn't let me continue, and when I took a single point away everything returned to what it used to be. It also only worked on Level Up.

In other news I've added Kingdom Timer, BP and Kingdom Stats (hooked into the hover-over-stat function for some reason, but hey it's fun)
Kingdom timer is weird, it's just days since founding. Founding day is also stored. If Kingdom Timer is set below game timer, it just gets bumped back up, if it's ahead the kingdom's days don't progress until the game timer has caught up. If you want to lower time overall, reduce the Kingdom Timer and game Timer together.

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batf247
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Pathfinder: Kingmaker (Steam) - Page 12 (7)
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Re: Pathfinder: Kingmaker (Steam)

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Postby batf247 »

I'm guessing that is a no go on speeding up the mastodons? If not is there a way to put them away I would rather have the speed then a couple more attackers

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fireundubh
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Pathfinder: Kingmaker (Steam) - Page 12 (8)
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Re: Pathfinder: Kingmaker (Steam)

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Postby fireundubh »

batf247 wrote:

Sat Sep 29, 2018 5:34 am

I'm guessing that is a no go on speeding up the mastodons? If not is there a way to put them away I would rather have the speed then a couple more attackers

Someone told me pets have their own character sheet. You select them and press C.

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batf247
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Pathfinder: Kingmaker (Steam) - Page 12 (9)
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Re: Pathfinder: Kingmaker (Steam)

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Postby batf247 »

your amazing that worked thank you

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batf247
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Pathfinder: Kingmaker (Steam) - Page 12 (10)
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Re: Pathfinder: Kingmaker (Steam)

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Postby batf247 »

I just want to clarify so I don't mess my game up so if I finish a project I can turn back the time so I can do a new project and that project I just finished will stay completed that way I don't miss a timer on something? Also if I turn back the timers on both and there is a project going still will that turn back the days it has done so far?

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Niedzielan
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Pathfinder: Kingmaker (Steam) - Page 12 (12)
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Re: Pathfinder: Kingmaker (Steam)

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Postby Niedzielan »

batf247 wrote:

Sat Sep 29, 2018 6:51 am

I just want to clarify so I don't mess my game up so if I finish a project I can turn back the time so I can do a new project and that project I just finished will stay completed that way I don't miss a timer on something? Also if I turn back the timers on both and there is a project going still will that turn back the days it has done so far?

I just tested it: when you go back in time, built buildings stay built, existing buildings have their timer extended by how far you went back.
You could also turn the time back, then start building things, then when it's all done turn the time back again.

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vitaeexmorte
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Pathfinder: Kingmaker (Steam) - Page 12 (13)
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Re: Pathfinder: Kingmaker (Steam)

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Postby vitaeexmorte »

DrummerIX wrote:

Wed Sep 26, 2018 1:39 am

EDIT 3.5:
I added Class Levels under Character Editor in this update. I haven't had much time past few days to play, but will try to add a few more things this weekend.

I tried it with my sorcerer. It seems that you only put in the address that governs class feat progression.
Spell progression ist unchanged, meaning even if class level is frozen you will be able to get higher level spells and after internally reaching 20 not getting any new ones.
This is kinda bad for spontaneous casters who want to repeat a spell level to grab all spells.

Any plans on including them?

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Carrnage
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Pathfinder: Kingmaker (Steam) - Page 12 (14)
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Re: Pathfinder: Kingmaker (Steam)

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Postby Carrnage »

batf247 wrote:

Sat Sep 29, 2018 6:51 am

I just want to clarify so I don't mess my game up so if I finish a project I can turn back the time so I can do a new project and that project I just finished will stay completed that way I don't miss a timer on something? Also if I turn back the timers on both and there is a project going still will that turn back the days it has done so far?

The only thing is be careful about certain events scripted to occur on certain days, i think you can set them off multiple times and i have no idea what that'd do to your progression.

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batf247
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Pathfinder: Kingmaker (Steam) - Page 12 (15)
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Re: Pathfinder: Kingmaker (Steam)

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Postby batf247 »

hmmm I did it and it turned back time on the time turner at the bottom but on the map when I go into do a new event it is still the time before I turned the event back. Which clock does it go by because there are some events I need to do in like 10 days if I can't turn back the time and that is tough choices. At least I believe I did it right. If I did it wrong I would appreciate it if you could walk me through it a little

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blazerules
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Pathfinder: Kingmaker (Steam) - Page 12 (16)
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Re: Pathfinder: Kingmaker (Steam)

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Postby blazerules »

So, any progress on making kingdom tasks take less? Perhaps a day? All I managed to find is that the data is supposedly stored in "Kingmaker.Kingdom.Tasks.KingdomTaskEvent" but I haven't had much progress beyond that sadly.

Best solution I found was editing saves, example is if you find StartedOn": 1, for a task and edit it to StartedOn": -7, then when you do next day the task will complete. Easy enough to find current tasks and complete them fast this way.

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Carrnage
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Pathfinder: Kingmaker (Steam) - Page 12 (17)
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Re: Pathfinder: Kingmaker (Steam)

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Postby Carrnage »

batf247 wrote:

Sat Sep 29, 2018 7:18 am

hmmm I did it and it turned back time on the time turner at the bottom but on the map when I go into do a new event it is still the time before I turned the event back. Which clock does it go by because there are some events I need to do in like 10 days if I can't turn back the time and that is tough choices. At least I believe I did it right. If I did it wrong I would appreciate it if you could walk me through it a little

The only event i've come across so far that's scripted to occur on certain days regardless of anything else are the "Curse" events.
what i do is:
ensure that i have several days (at least 15/16 though 60/61 is best) before the next curse event.
then i look up the current time and kingdom days on the table write them down or save them somewhere.
SAVE THE GAME SEPERATELY BEFORE ANYTHING ELSE.
skip a day several times until i reach somewhere between 15~60 days, dealing with any events as they come up and sometimes saving before dealing with them.
then once i've cleared the events within the timespan i plan to repeat i save again, set the time and kingdom days back to what i noted down before.
skip one day to confirm that it correctly jumped me back to the day
do all the projects i can fit in the confirmed timezone.

if one of the previously encountered events repeats i generally reload and hope i can find another spot where there's enough days without a scripted event.

Assuming everything goes well you can keep resetting the kingdom days and timer on the table to values you noted down until you've cleared all your projects.

WARNING: i have not gotten anywhere close to endgame and so cannot say if this causes bugs down the line.

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T183R
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Pathfinder: Kingmaker (Steam) - Page 12 (18)
Posts: 27
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Re: Pathfinder: Kingmaker (Steam)

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Postby T183R »

Ty for the kingdom stuff

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Pathfinder: Kingmaker (Steam) - Page 12 (2024)

FAQs

What is the easiest class in Kingmaker? ›

Best class to start out as? Sylvan sorcerer is a great class to start with for new players. Base ranger archer is solid but one of the companion is one of those and he is very strong. While you won't be lacking in frontline you will be lacking an actual tank so it's never a bad idea to play as a tanky character.

How many hours does it take to beat Pathfinder: Kingmaker? ›

When focusing on the main objectives, Pathfinder: Kingmaker is about 76½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 200 Hours to obtain 100% completion.

What is the favored class bonus in Pathfinder: Kingmaker? ›

It adds the following options for favored class bonuses: +1 HP/level. +1 skill point/2 levels. +1 round of rage/bloodrage/bard or skald performance/level for certain races.

Is there a time limit quest in Pathfinder: Kingmaker? ›

Pathfinder: Kingmaker

Even after Staglord, the story progresses over several years, but you'll still have plenty of time to explore. Unless you rest after every fight, 3 months is plenty, since you're restricted to a single zone because of fog.

Is it better to be king or Kingmaker? ›

It's far more rewarding, effective and exciting to be the king-maker, than trying to put yourself on the throne all the time. Ego is hard work, and trying to make yourself king is tiring.

What are the most useful favored enemies in Pathfinder Kingmaker? ›

A ranger's best choices for favored enemies in Kingmaker include the following: animal, dragon, fey, humanoid (boggard, human, giant, or reptilian), magical beast, monstrous humanoid, plant, undead, and vermin. Good favored terrain choices include forest, mountain, plains, swamp, and water.

What is the best spell class in Pathfinder Kingmaker? ›

1 Sorcerer

According to fans, Sorcerers are arguably the best class in the game right now. Pure sorcerers are a thing of legend either from afar as spellcasters or up close and personal as they tap into their Draconic Bloodline, though a few levels in Dragon Disciple certainly doesn't hurt.

Do choices matter in Pathfinder Kingmaker? ›

Choices Matter.

Kingmaker is a game where you make a million choices, both as an adventurer and as a ruler. They matter. Like Dragon Age (and unlike Mass Effect) choosing it isn't always obvious which is the “best” option. In some ways I feel the choices were more quantity than quality.

Is there an end to Pathfinder: Kingmaker? ›

You can end the game either during chapter 6 (House at the Edge of Time) or 7 (Ravaged Capital).

What level does Pathfinder: Kingmaker end? ›

When a character reaches the maximum level 20, any further experience points he/she gains are wasted (they are not redistributed to other party members).

Can companions leave kingmaker? ›

They all have their own story, their own goals and motivations, their own reasons to join you...or to leave you. They do NOT need to be in your party for this to happen as companions are living people that don't stop existing just because you leave them home.

What is the most easiest class in WoW? ›

Paladins are versatile and can tank, heal, or deal damage, and are generally considered WoW easiest class. They have strong defensive abilities and self-healing, which is much needed for new players. The rotation is also pretty simplistic.

Is Pathfinder Wrath of the Righteous easier than Kingmaker? ›

Wrath is much harder in early game than kingmaker if you do not build you character right. Both games are essentially min/maxing builders but for wrath anything normal and above difficulty it's pretty much required for certain skills to be taken.

What is the best subclass for Kingmaker Magus Pathfinder? ›

Best Subclass: Armored Battlemage, for the ability to wear medium armor. Important Ability Scores: Dexterity and Strength, along with a few extra points in Constitution, are key to the Battlemage. This is the kind of spell caster that has to stay in melee range and takes more damage in battle than other Magus builds.

Which class to play baldurs gate? ›

The best classes in BG3 are Bard, Rogue, Wizard, Cleric, and Paladin, as they are the best at fulfilling their role. All five of these classes are able to accomplish their specialty better than any other, even if just by a small margin.

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